
FEAR RPG is a free and complete fantasy roleplaying game.
Download the rulebook here!
Buy the rulebook at LULU!
Why?
Some roleplaying games are so simplistic that any realism is
lost. Ever played a game where:
- only thieves can pick locks?
- rapiers do the same type of
damage as clubs?
- each combatant makes one attack
every ten seconds, and can only wear one type of armour?
Other roleplaying games are so complex that they become unplayable.
Ever played a game where:
- each character has hundreds of
different skills?
- keeping track of damage in
combat requires a qualification in accountancy?
- you have to buy twenty
rulebooks to get a decent set of rules?
FEAR RPG was
born out of frustration with these types of roleplaying
games, and has been designed from scratch to be quick to learn, simple to play,
yet realistic and flexible. It is good for novice roleplayers
– basically anyone who's ever read a fantasy novel – and people who've been roleplaying for years.
What
do you get?
FEAR RPG
provides:
- 12 classic fantasy PC races,
- 100 or more detailed monster
descriptions,
- 320 or more spells in 16
schools of magic,
- a simple and flexible skill
development system,
- a realistic combat system that
allows:
- second-by-second attacks,
- different pieces of armour to
be worn on different parts of the body,
- severe injuries to be modelled
without compromising the simplicity of the Hit Point system.
FEAR RPG
can be adapted to virtually any fantasy world invented. Just add dice and
imagination…
Authorship
and Contact Information
FEAR RPG was created by Paul Jeffcoat, with suggestions from Dale
Broadbent, Mark Gaunt and Craig Birks.
It has been
published on the Internet to get feedback from other roleplayers.
If you have any comments or suggestions, please email them to:
p a u l @ f e a r r p g . n e t

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Last
Rule Update
5 January 2008
- Changes
to Character Generation chapter. Altered the formula for Reactions stat.
- Changes
to Actions chapter. Simplified rules for Reactions Rolls.
- Changes
to Combat chapter. Altered Location Penalties.
Altered Armour Action Penalties. Altered Injury
Description Tables - made head strikes more deadly and added chance of
disarming or knocking down injured foe. Gave option of stunning Mental
Injury from Unarmed Combat kicks and punches. Amended combat example.
- Changes
to Magic chapter. New description for Spider Climb spell.
- Changes
to Bestiary. Changed Reactions stat for creatures and NPCs.
- The
paperback rulebook is now available to buy from www.lulu.com – see link above.