
FEAR RPG is a free and complete fantasy
roleplaying game.
Download the rulebook here!
(Last updated on 28 October 2008.)
Why?
Some
roleplaying games are so simplistic that any realism is lost. Ever played a
game where:
- only thieves can pick locks?
- rapiers do the same type of
damage as clubs?
- each combatant makes one attack
every ten seconds, and can only wear one type of armour?
Other
roleplaying games are so complex that they become unplayable. Ever played a
game where:
- each character has hundreds of
different skills?
- keeping track of damage in
combat requires a qualification in accountancy?
- you have to buy twenty
rulebooks to get a decent set of rules?
FEAR RPG
was born out of frustration with these types of roleplaying games, and has been
designed from scratch to be quick to learn, simple to play, yet realistic and
flexible. It is good for novice roleplayers –
basically anyone who's ever read a fantasy novel – and people who've been
roleplaying for years.
What
do you get?
FEAR RPG
provides:
- 12 classic fantasy PC races,
- 100 or more detailed monster
descriptions,
- 320 or more spells in 16
schools of magic,
- a simple and flexible skill
development system,
- a realistic combat system that
allows:
- second-by-second attacks,
- different pieces of armour to
be worn on different parts of the body,
- severe injuries to be modelled
without compromising the simplicity of the Hit Point system.
FEAR RPG
can be adapted to virtually any fantasy world invented. Just add dice and
imagination…
Authorship
and Contact Information
FEAR RPG was created by Paul Jeffcoat, with suggestions from Dale
Broadbent, Mark Gaunt, Chris Murtagh, James Lowe and
Craig Birks.
It has been
published on the Internet to get feedback from other roleplayers.
If you have any comments or suggestions, please email them to:
p a u l @ f e a r r p g . n e t

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Last
Rule Update
28 October 2008 – Second
Edition!
- Replaced
Ranger and Thief with single Jack of all Trades calling.
- Provided
examples of personalisation of callings to
produce Bards, Knights, Assassins, etc.
- Made
allocation of DRMs depending on calling more versatile.
- Removed
weapon categories as redundant.
- Amended
rules for blocks, parries and disarms.
- Changed
Shield Block skill to Block.
- Added
Tourettes psychosis.
Previous updates are listed on the Rules page.